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16bit Consoles: 78
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
Commodore64

Pac-Mania

Pac-Mania
GenreArcade Platform
DeveloperTeque Software
PublisherGrandslam
Released1988
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Pac-Mania is a "hit" from the coin-ops, converted to almost all 8bit and 16bit computers and consoles. It is one of the best Pac Man games ever created.
 
Review
Pac-ManiaSTORY / GAMEPLAY
Pac Mania brings a different style in Pac Man gaming. The maze is now shown in isometric perspective and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision. And believe me this jump can save you from hard situations. The main goal of the game is to swallow all the dots and complete the level. There are four worlds (rounds here) to travel through, the first three are selectable as staring levels from the front end. On the higher levels, things like wraparound mazes appear just to fool you into thinking that the maze is larger than it is. More and more ghosts appear and mazes become more intricate. Right near the end, the big ghosts appear (twice the size of an ordinary ghost) which are hard to avoid and have the ability to...jump too! There's also a use a Pac Booster that lets him move at super-speeds. The only problem is, now you can no longer see the full playfield, so you can't know exactly which pills you haven't taken, or plan your routes and strategies accordingly.
In general, Pac-Mania is great. You'll love the new challenging levels - they are available in so many mind-boggling shapes and they'll surely turn you into a certified Pac-Maniac! What a simple, addictive and excellent game to play indeed, and a great conversion for the 8 bit Commodore!

GRAPHICS / SOUND
The Commodore conversion of Pac Mania features cute, colorful graphics and holds the original (arcades) innovative level design and concept. It features a quite large low resolution screen, and surprisingly enough, it resembles pretty well the original version, as well as the 16 bit home ports, except of course of the large full screen scrolling. The neat little starting sequences for each world are also included. The characters are large and well detailed with all the character of the original.
The sound is also effective, featuring the original tunes during gameplay along with the classic wakka-wakka sound when Pac Man moves and other originals taken from the arcades!
 
Screenshots
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Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
read more...
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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